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30-12-16 - 10:33:: Complex 10.5.7 download:
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We have 32729 registered users
The newest registered user is Brainiac

Our users have posted a total of 54370 articles within 3956 topics
 

Recent topics
» Complex 10 Map editor / Level Editor
by zsuriam on Thu Mar 23, 2017 6:24 pm

» Asteroids
by jcdni on Mon Mar 20, 2017 4:31 am

» Ships don't fire?
by Oni on Sun Mar 19, 2017 4:49 pm

» The Taidan question
by Jelrak on Sat Mar 18, 2017 4:27 pm

» Hi, peoples, please help me in UI scripting(hw2 classic)
by Jelrak on Thu Mar 16, 2017 5:28 am

» MP tests
by Mirkha on Sat Feb 25, 2017 10:38 pm

» About Unit Cap.
by AnTiGizmo on Tue Feb 21, 2017 4:33 pm

» My comments on current Complex "Balance"
by Sheirmerale on Sun Feb 19, 2017 6:09 pm

» This is not complex anymore
by Masternode on Tue Feb 14, 2017 8:44 pm

» Amalgamating Complex 9.1 & Warlords 0.60
by ALC on Tue Feb 07, 2017 6:02 pm


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Welcome
Welcome on forum portal of: Homeworld 2 Complex
 
Announcement: Ships don't fire?
Posted: Dredboss @ Sat Mar 18, 2017 9:06 am
Very often capitals will not fire at targets I give them. Sometimes they won't move when ordered as well, and when they DO fire they will not execute a move and attack. I've had this happen continuously over several games. It also happens that ships will not fire at targets automatically when on aggressive. Are these known issues?

edit: Pretty sure it's just capitals. This happens with both the current release of HWRM and the patch preview.

Comments: 4 :: View Comments (Post your comment)
Announcement: Asteroids
Posted: fabiom3148 @ Sun Mar 12, 2017 8:46 am
Hi

I am playing as player vs cpu as hiragana and cant seem to figure out how to get ru's from a asteroid .

its in a radiation field but i cant seem to figure it out in complex 10 nothing will target it ?

any help appreciated .

regards

Fabio

Comments: 2 :: View Comments (Post your comment)
Announcement: My comments on current Complex "Balance"
Posted: Grober @ Sat Feb 18, 2017 11:30 am
I will only discuss Hiigarians as i'm playing as them and about 90% of games that i played were with them without Vaygr.

1. Currently i feel like Interceptors are useless, and they limit cap is way to low.
Building them in my opinion is waste of resources.

2. Fighters and Corvettes are to weak compeered to Frigates.

3. Resource Collectors are to hard to kill with Interceptors.

4. Asteroids are to tough.

5. I feel like in current balance best option is to tech as fast as you can to get to Destroys / Battlecruisers then attacking and harashing your enemy with low tech.


I ...

[ Read Full ]
Comments: 1 :: View Comments (Post your comment)
Announcement: Debris in Combat annoying
Posted: PANITA @ Tue Jan 31, 2017 7:55 am
Another thing iam finding annoying is, that battleships do not attack ships "completely" when debris (taken by an enemy) are near by. for example: 2vs2 destroyers. 50% of my attack is against this debris which is near by, so i lose this confrontation. i gave order to attack enemy ships, it doesnt matter... it seems debris are more disturbing for my battleships than enemy battleships.

my ships always attack enemy debris...

maybe it is possible, that debris have to be choosen to attack? no auto attack on this?

Comments: 6 :: View Comments (Post your comment)
Announcement: Balance Hiigarans Shieldsystem
Posted: PANITA @ Tue Jan 31, 2017 7:44 am
yesterday i played one on one against my brother. everything worked fine.
i played as vagyr he was playing as hiigarans. in the end he was able to develop shield systems for his battlecruiser. whats the best way to defeat this ships? i lost 3 battlecruiser while i was fighting against 2 battlecruiser and 2 destroyer. everything was fully researched (hull and weapons). so is there a special tactic for vagyr?

any advice for a loosing admiral Smile

Comments: 2 :: View Comments (Post your comment)
Announcement: Complex 10 multiplayer via steam error
Posted: Zmijak @ Mon Jan 30, 2017 10:03 am
Hello, I need help with this problem - game crash after start multiplayer (fresh installation game and mod from steam).

Thanks for any help

Info from log-

Wed Jan 25 23:09:59 2017
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Failed to Load Archive '..\...

[ Read Full ]
Comments: 2 :: View Comments (Post your comment)
Announcement: MP tests
Posted: Beghins @ Sun Jan 29, 2017 12:05 pm
I'm trying to fix the outofsync bug, if present, so I need feedback from you, even if for you there's not desync and you finish all your matches just say this, so I can estimate a percentual of success.
If I play human vs human I don't have desync at all.
Today I had a test on Equilibrium map, 4 players and 2 AI and yes my human enemy had the out of sync error but it was about after 2 hours of play and everyone had researched/built almost all, so have I to continue to search for this error? Is it present for you?

Comments: 6 :: View Comments (Post your comment)
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Top Poster
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 ALC   6851   13% 13%
 Sagyxil   2443   4% 4%
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Top Topics
257412 Concept Ships :: 997 Replies

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93516 Complex 8 Series, public beta test, starting and rules :: 526 Replies

93273 Hiigaran Battleship :: 301 Replies


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